COMP4300 – Game Programming – Lecture 21 – Introduction to Shaders

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Course Content

22 Lessons Total

Playlist
01
COMP4300 – C++ Game Programming – Lecture 01 – Course Introduction
02
COMP4300 – C++ Game Programming – Lecture 02 – Intro to C++ (1/2)
03
COMP4300 – C++ Game Programming – Lecture 03 – Intro to C++ (2/2)
04
COMP4300 – Game Programming – Lecture 04 – Assignment 1 + SFML
05
COMP4300 – Game Programming – Lecture 05 – Intro to ECS
06
COMP4300 – Game Programming – Lecture 06 – EntityManager + 2D Game Math
07
COMP4300 – Game Programming – Lecture 07 – Assignment 2
08
COMP4300 – Game Programming – Lecture 08 – Collision Detection & AABB
09
COMP4300 – Game Programming – Lecture 09 – Textures & Animations
10
COMP4300 – Game Programming – Lecture 10 – Actions & Replays
11
COMP4300 – Game Programming – Lecture 11 – Assignment 3
12
COMP4300 – Game Programming – Lecture 12 – Ray Casting + Line Segment Intersection
13
COMP4300 – Game Programming – Lecture 13 – Cameras and Views
14
COMP4300 – Game Programming – Lecture 14 – Course Project Information
15
COMP4300 – Game Programming – Lecture 15 – Pathfinding and Steering
16
COMP4300 – Game Programming – Lecture 16 – Saving Progress, Game Tools, Drag & Drop
17
COMP4300 – Game Programming – Lecture 17 – Assignment 4
18
COMP4300 – Game Programming – Lecture 18 – Advanced Game Main Loop
19
COMP4300 – Game Programming – Lecture 19 – Cache Coherency + Memory Pooling
20
COMP4300 – Game Programming – Lecture 20 – C++ Visual Code Profiling
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COMP4300 – Game Programming – Lecture 21 – Introduction to Shaders
22
COMP4300 – Game Programming – Lecture 22 – Particle Systems and Vertex Arrays

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